![]() These include battle amulets, summoning, and battle settings selected prior to starting. Instead of scoring based on the number of monsters killed, each field has a set amount of experience that must be increased through various multipliers. The most notable change between Labyrinth and previous GemCraft games is in the scoring system. The colours are just gradiated: Green means more mana. This map (created by Lurlock) shows the mana shard values for each level. ![]() In certain levels, there are "mana shards." If you place a gem in range of these shards, they will shoot the shards and give you mana for each shot.
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